So, they nerfed the XP gains from digging and tied blueprints to either levels or loot (Skill books). Over the years, the Minecraft elements have been nerfed into oblivion because they didn’t like players just basically digging into the ground and smelting iron and crafting all corresponding items (guns, etc). The problem with the Fun Police Pimps (their actual studio name) is that they are almost actively hostile to the way most people play their game. This is what Alpha states are supposed to be about, after all. In principle, I am fine with devs trying to figure out their preferred method of player progression. The ragdoll physics have come a long way. Spears, Shotguns, etc.Īre these changes bad? Yes and no. The Skill Points are still there, but are more focused on 10% (etc) bonuses, although you will find more corresponding skill magazines by spending points in specific areas, e.g. With A21, you now need to find and consume skill magazines in order to level each of dozens and dozens of skills. Then they moved towards a Skill Point system, so you needed to focus on leveling up and assigning points into Skills that improved your crafting ability. When I started playing, the skill system was a “learn by doing” sort of Oblivion system, wherein you crafted hundreds of stone axes to increase the potency of future stone axes. Supposedly the game will go gold with Alpha 23, but the dev team never had anyone with project management skills, and it kind of shows.Ĭase in point: the devs have spent a majority of A21 overhauling the leveling system and mucking with the early game. I came in around Alpha 15 or so, and this most recent release is Alpha 21. It has survived this long because A) it’s a fun, more realistic zombie Minecraft, and B) it continues to receive updates, albeit on a more yearly cadence. If you haven’t heard of it, or read any of my posts, 7DTD is a zombie survival-crafting game that has been in an alpha state for almost 10 years. 7 Days to Die (7DTD) received a new patch a few weeks ago.
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